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Question by Phantom01 · Jan 10, 2017 at 08:25 PM · uiguiclickonclickguibutton

is there a way to ignore a click when i press on a button?

hi, i have a code that moves my player when i press the screen using this code if (Input.GetMouseButtonDown (0))

however it still moves the player i when i press a button on the screen which is not how i want it to work. is there a way to fix this?

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avatar image bubzy · Jan 11, 2017 at 01:16 AM 0
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i think you can raycast to see if you hit the button and if you did add a boolean like

 if(!buttonHit)
 {
 movePlayer();
 }
 else if(buttonHit)
 {
 //do the button stuff
 }

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Answer by ThaiCat · Jan 11, 2017 at 11:42 AM

I used this as a solution

  bool  mouseOnUIObject = UnityEngine.EventSystems.EventSystem.current.IsPointerOverGameObject();
             if (!mouseOnUIObject)
             {
                 //do action
             }

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avatar image Phantom01 · Jan 11, 2017 at 12:11 PM 0
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it does not work properly for me. Thank you. i ended up writing my code again on the button i press so as it duplicates itself and cancels out.

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