Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by SilentPrincess828 · Sep 21, 2016 at 09:59 PM · c#timercountdown

Player Countdown Interaction/Time Reduction+Addition

I'm working on a brief 2D game and I would like to make it so that when the player collects/collides with certain objects the countdown timer is either restored or penalized, and I have no idea how to do this. I'm not sure whether it would go under the code for the timer or the player movement, so I'm including both.

Timer/Countdown Code:

 public class Countdown : MonoBehaviour
 {
 
     public Text timerText;
 
     public float delay;
     public float endDelay;
 
     public int count = 5; 
 
     // Use this for initialization
     void Start () {
         timerText.text = count.ToString("00");
 
         StartCoroutine(Timer());
     }
     
     IEnumerator Timer()
     {
         yield return new WaitForSeconds(delay);
 
         while (count > 0)
         {
             timerText.text = count.ToString("00");
 
             count -= 1;
 
             yield return new WaitForSeconds(1.0f);
         }
 
         timerText.text = "00";
 
         yield return new WaitForSeconds(endDelay);
 
         SceneManager.LoadScene("Lose");
     }
 
 }


Player Movement Code:

 public class PlayerMove : MonoBehaviour {
 
     private Rigidbody2D rb2D;
 
     public Vector2 velocity = new Vector2(20.0f, 20.0f);
 
     private int count;
 
     public Text countText;
 
     // Use this for initialization
     void Start () {
 
         rb2D = GetComponent<Rigidbody2D>();
 
         count = 0;
         SetCountText();
 
     }
     
     // Update is called once per frame
     void FixedUpdate () {
 
         rb2D.velocity = Vector2.zero;
 
         Vector2 direction = new Vector2();
 
         direction.x = Input.GetAxisRaw("Horizontal");
         direction.y = Input.GetAxisRaw("Vertical");
 
         if (direction.x < 0)
         {
             gameObject.transform.localScale = new Vector3(-1, 1, 1);
         }
         else if (direction.x > 0)
         {
             gameObject.transform.localScale = new Vector3(1, 1, 1);
         }
 
         rb2D.velocity = new Vector2(velocity.x * direction.x, velocity.y * direction.y);
     }
 
     void OnTriggerEnter2D(Collider2D other)
     {
         if (other.gameObject.CompareTag("Pick Up"))
         {
             other.gameObject.SetActive(false);
             count = count + 100;
             SetCountText();
         }
     }
 
     void SetCountText()
     {
         countText.text = " " + count.ToString();
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

239 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Need to create a Time Trial in Unity with C# 1 Answer

Start and Stop Timer Help 1 Answer

Countdown timer in multiple scene? 1 Answer

Countdown timer... 2 Answers

How to increase +1 when countdown reachs to 0? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges