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Question by IAmAGorillaKing · Nov 25, 2018 at 10:46 PM · meshgraphicsrendertexture

How to draw mesh on texture,How to draw Mesh to texture

I want to procedurally generate a Mesh and draw it onto a texture

I found this on stack overflow which is pretty much what I wanted to do https://stackoverflow.com/questions/44232358/render-mesh-to-rendertexture-convert-to-texture2d

I tried out his code but if I include the Graphics.DrawMeshNow() and run it, the editor would freeze (the window still responds, but I can't click on anything in the editor. It response to right click though...). I simplified my code to the following:

 private void CreateTexture(Mesh mesh)
 {
   RenderTexture renderTexture = new RenderTexture(128, 128, 24);
   
   Graphics.SetRenderTarget(renderTexture);
   graphics.DrawMeshNow(mesh, Vector3.zero, Quaternion.identity);
 }

Can someone tell me what I did wrong? And also, can someone explain to me the code from stack overflow? I am still pretty new to the graphics side of unity, and I don't understand it fully. Thanks

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