URGENT! I can't build with Unity
Hi,
I was trying to get my Game Music to work when I stumbled on an Unity Error with the File (Editor) (Build: Windows x86_64)

Please help me ASAP!
Answer by oStaiko · Feb 07, 2017 at 06:13 AM
I had a similar issue before. When working with a partner from a different timezone, they sent files that to my computer, appeared to be 2 hours from the future. For some odd reason Unity cannot build with assets from the future. Unfortunately, you might just have to wait a few hours until it passes like I did! Other than than, edit the files to reset the date, or change your computers time? Goodluck
Hey, the thing is I didn't even tough them. I just copied them to my laptop then when I went back to my desktop it sent that error
Still got the same problem and I tried what you said
Here, try this script, it might help refresh the dlls. Put it in an Editor folder, and then run the menu item "Assets/Reimport UI Assemblies" after the error appears again.
 using UnityEngine;
 using System.Collections.Generic;
 using UnityEditor;
 using System.Text.RegularExpressions;
 using System.IO;
 using System.Text;
  
 public class ReimportUnityEngineUI
 {
     [$$anonymous$$enuItem( "Assets/Reimport UI Assemblies", false, 100 )]
     public static void ReimportUI()
     {
 #if UNITY_4_6
         var path = EditorApplication.applicationContentsPath + "/UnityExtensions/Unity/GUISystem/{0}/{1}";
         var version = Regex.$$anonymous$$atch( Application.unityVersion,@"^[0-9]+\.[0-9]+\.[0-9]+").Value;
 #else
         var path = EditorApplication.applicationContentsPath + "/UnityExtensions/Unity/GUISystem/{1}";
         var version = string.Empty;
 #endif
         string engineDll = string.Format( path, version, "UnityEngine.UI.dll");
         string editorDll = string.Format( path, version, "Editor/UnityEditor.UI.dll");
         ReimportDll( engineDll );
         ReimportDll( editorDll );
                
     }
     static void ReimportDll(string path )
     {
         if ( File.Exists( path ) )
             AssetDatabase.ImportAsset( path, ImportAssetOptions.ForceUpdate| ImportAssetOptions.DontDownloadFromCacheServer );
         else
             Debug.LogError( string.Format( "DLL not found {0}", path ) );
     }
 }
Credits to j-robichaud for the script, but it was written for Unity 4.6, so I don't really know if it still works. If it doesn't, you'll have to try the reimport all assets option, or maybe just delete your whole library folder (get a backup first) and let it make a new one.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                