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Question by elenzil · Apr 24, 2017 at 09:24 PM · networkinghttpfeaturestimeout

does UnityWebRequest provide timeout ?

as far as I can tell from the documentation and testing, there is no mechanism for specifying a timeout for a UnityWebRequest, and that functionality needs to be provided by the developer in some sort of wrapper.

specifically, there's no mention of timeout in any UWR constructors, nor in any response/status codes.

the example code below returns after 10 seconds, because it's waiting for the server to respond.

i'm a fan of letting a request take as long as it wants, but i'd also prefer not to implement timeout myself.

     private IEnumerator crSlowRequest() {
       string url = "http://httpbin.org/delay/10";
 
       Debug.Log("requesting " + url + "....");
 
       UnityEngine.Networking.UnityWebRequest uwr = UnityEngine.Networking.UnityWebRequest.Get(url);
 
       float t1 = Time.realtimeSinceStartup;
       yield return uwr.Send();
       float t2 = Time.realtimeSinceStartup;
 
       Debug.Log("request seconds: " + (t2 - t1) + " isError: " + uwr.isError + " error: " + uwr.error + " responseCode: " + uwr.responseCode + " responseContent: " + uwr.downloadHandler.text);
     }
 
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Answer by LucktasticWill · Oct 13, 2017 at 05:53 PM

In case you're still looking for an answer, UnityWebRequest does have a timeout parameter.

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avatar image elenzil · Oct 16, 2017 at 04:33 PM 0
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well, Hot-Diggity !

thanks.

i'd implemented my own via a coroutine polling IsDone, but this is better.

avatar image elenzil · Oct 16, 2017 at 04:44 PM 0
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aha. it seems like the timeout parameter was added to UnityWebRequest somewhere between unity 5.5.0 and 5.6.0.

yeah, added in 5.5.4.

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