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How to avoid annoying baking in unity 5
I am getting quite irritated about how when i try to edit the terrain. That in always gets very laggy when i try to build the map. How do I avoid the baking without having pure black shadows. nor flickering.
P.S I dont use shadow baking i used dynamic shadows.
Try and make the terrain "not static" , this way Unity will avoid calculations for it.
Answer by mikelortega · Jul 19, 2015 at 07:25 AM
If you are not using it, disable Global Illumination. Window -> Lighting -> Scene and disable "Precomputed Realtime GI" and "Baked GI", in other settings your should also disable "Continuous Baking".
Hmm, none of these 3 are showing in 5.6 -- I wonder if they changed the names.
EDIT: Got it, https://forum.unity3d.com/threads/how-to-disable-continuous-baking.376859/
Answer by Wardaddy182 · Jan 02, 2019 at 12:48 PM
Necroposting for a good reason. Like me, new users may get here so, on 2018.3 Window>Rendering>Light Settings then on Scene tab uncheck "Auto Generate". Hope it helps.
Answer by Raikir-i-sh · Nov 05, 2018 at 11:29 AM
Year 2018, unity 5.1 used, Problem: Baking not stopped even after turning off Real-time lighting and Mixed Lighting and Auto Generate Also Unchecked. Solution: Just Changed the Compression from 'Auto' to 'UnCompressed'. Remarks: I dont know why that worked. But it worked. !!!
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