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Question by BeastPro · Jul 19, 2015 at 06:58 AM · unity 5bakinglaggy

How to avoid annoying baking in unity 5

I am getting quite irritated about how when i try to edit the terrain. That in always gets very laggy when i try to build the map. How do I avoid the baking without having pure black shadows. nor flickering.

P.S I dont use shadow baking i used dynamic shadows.

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avatar image Crystalline · Jul 19, 2015 at 07:04 AM 0
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Try and make the terrain "not static" , this way Unity will avoid calculations for it.

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Answer by mikelortega · Jul 19, 2015 at 07:25 AM

If you are not using it, disable Global Illumination. Window -> Lighting -> Scene and disable "Precomputed Realtime GI" and "Baked GI", in other settings your should also disable "Continuous Baking".

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avatar image MrLucid72 · Aug 22, 2017 at 04:55 AM 0
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Hmm, none of these 3 are showing in 5.6 -- I wonder if they changed the names.

EDIT: Got it, https://forum.unity3d.com/threads/how-to-disable-continuous-baking.376859/

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Answer by Wardaddy182 · Jan 02, 2019 at 12:48 PM

Necroposting for a good reason. Like me, new users may get here so, on 2018.3 Window>Rendering>Light Settings then on Scene tab uncheck "Auto Generate". Hope it helps.

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Answer by Raikir-i-sh · Nov 05, 2018 at 11:29 AM

Year 2018, unity 5.1 used, Problem: Baking not stopped even after turning off Real-time lighting and Mixed Lighting and Auto Generate Also Unchecked. Solution: Just Changed the Compression from 'Auto' to 'UnCompressed'. Remarks: I dont know why that worked. But it worked. !!!

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