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Question by jshenning · Mar 06, 2016 at 12:09 AM · c#unity 5networkingmultiplayerlan

Designing a multiplayer lobby for LAN

Hello, I'm having trouble forming a LAN lobby. I can create a lan connection, but that's not what I want. I want to be able to run multiple games on one local network. For this reason, I want to make a connection where I can find all of the local networks, and get their data (Name, password, ect). Can somebody walk me through this?

I will try and explain my plan a bit to give you an idea of where I'm going.

  1. Search the lan network for hosts. (No idea how this is done)

  2. Instantiating a button in a scrollrect with name displayed, and maybe some other information. (I can figure this out)

  3. Having a user be able to find these games, and join the one of their choice. (Not sure how this is done)

  4. Eventually having a password option (I can figure this out)

  5. After everything is taken care of, the player can join the game.

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Answer by Andres41 · Sep 18, 2018 at 03:36 AM

I want the same thing...

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