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Question by Pesinn · Apr 02, 2017 at 02:35 AM · c#gameobjectcopy

Copy GameObject in C#

I have a trouble Copying a game object. I'm trying to create many game objects, calculate position for each of them, and then use Instantiate to display each object in the scene.

Here is a test code that I've made to clarify the problem in details.

         GameObject spawnObject1 = new GameObject();
         spawnObject1 = _spawnObject;
         spawnObject1.transform.localPosition = new Vector3(-100, 10);
         Debug.Log("Logging gameObject 1: " + spawnObject1.transform.localPosition);
 
 
         GameObject spawnObject2 = new GameObject();
         spawnObject2 = _spawnObject;
         spawnObject2.transform.localPosition = new Vector3(100, -10);
         Debug.Log("Logging gameObject 1: " + spawnObject1.transform.localPosition);
         Debug.Log("Logging gameObject 2: " + spawnObject2.transform.localPosition);

 

This is the output alt text

This happens because _spawnObject isn't cloned to spawnObject1 or spawnObject2. They are using the same instance. I know I can use Instantiate after I have calculated position for each object, then calculate position for next and so on... but before I do that I really want to know if this approach is possible somehow.

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avatar image Pengocat · Apr 02, 2017 at 05:10 AM 0
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When you do new GameObject() you make a fresh copy of a GameObject so why would you want to reuse the reference to the first instance when what you really want is another unique instance?

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