Question by
joepeijkemans · Nov 10, 2020 at 09:55 AM ·
texturematerialuvuv mapping
Hi, My textures are good on one side of the object, but very stretched out on the other side? How do I fix this?
So, I am using a bit of a weird mesh, but I don't really have a choice in that. As you can see on the image, the yellow-black striped texture looks good on one side, but is very much stretched out on the other side. It also does not align with the other faces. How can I fix this? is there some sort of UV editor?
knipsel.png
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