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Question by Soulfire · Mar 10, 2016 at 12:40 PM · unity 5editorunity5unity 4.6unityui

Add a Listener to an UI Button so that it shows in the editor

I want to make an editor script to create a new UI button in a way that when it is created, it already has an On Click() action applied to it in the editor, that should look like this at creation:

This is how it should be

What I am trying now is something like so:

             GameObject button = new GameObject(buttonLabel);
             button.AddComponent<Image>();
             RectTransform rt = button.AddComponent<RectTransform>();
             //rt..position = Vector3.zero;
             Button b = button.AddComponent<Button>();

             UnityAction action = new UnityAction(_target.Enter);
             action += _target.Exit;

             b.onClick.AddListener(action);

But it's not really adding the action at all (or perhaps it does but it is not showing in the editor). It is no matter how I create it, creating something that looks like this: This is what it does

Is there any way to add an action by script in a way that it appears on the editor just as if I would have added it through the editor without me having to manually do so?

I've looked around a lot but didn't really find a solution. Does anyone know?

shouldbe.jpg (29.8 kB)
is.jpg (27.9 kB)
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