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Question by Trinox97 · Dec 12, 2018 at 11:12 PM · scripting problempuzzlelevel load

Puzzle level completed how to move to next level

hi i'm looking for a way to progress from level to level in a drag and drop word game i've been building and i need a way for the game to check if the tiles are in position before the level moves on.alt text

the tiles can only go into the right position so i am hoping for a way just to check that the tiles are in position before moving to the next levelalt text

if anyone could show me a way to do this i would be very greatful, thank you.

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screen-shot-2018-12-12-at-230750.png (80.0 kB)
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Answer by SzalonyNiemiec · Dec 12, 2018 at 11:43 PM

the easiest way to do this is to assign each tile a goal position, and then check if all tiles are in the desired position in the method you call when clicking the "Submit Answer" button.

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avatar image Trinox97 · Dec 12, 2018 at 11:59 PM 0
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thanks, how would i go about that?

avatar image SzalonyNiemiec · Dec 13, 2018 at 12:51 AM 0
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you make empty GameObjects and put one in each field where you put the tiles. You assign these positions to the tiles, by adding "public GameObject desiredPosition;" or "public GameObject[] desiredPositions;" to your tile-script, and then you drag and drop the positionObjects in the Unity Editor into the corresponding tile scripts. you check the distance with "Vector3.Distance(this.transform.position, desiredPosition.transform.position)"

avatar image Trinox97 SzalonyNiemiec · Dec 13, 2018 at 01:57 AM 0
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thank you so much you've really helped me out

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