Question by
Marco-944 · Nov 11, 2019 at 03:00 PM ·
random.range
Random generated rooms in network multiplayer,Randomly generated rooms in mulitplayer
Hello, I have been working on a project that puts rooms together on the start of the game. I sadly don't have that project anymore, but I would like to try it again. I have read that one can make use of seeds to instantiate objects. How would that work and how would I use that to connect another player to my game? A small example script would be very cool, if you have the time. An explanation would be good too. Thanks!
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