Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
This question was closed Oct 12, 2015 at 03:45 PM by prorockband for the following reason:

The question is answered, right answer was accepted

avatar image
1
Question by prorockband · Oct 12, 2015 at 03:09 PM · c#ienumeratorstartcoroutine

StartCoroutine & WaitForSeconds Error

I'm currently working on a clicker game but when ever I try and use a StartCoroutine for my autoticker it gives me the following two errors:

1: Assets/Scripts/GoldPerSec.cs(12,17): error CS1502: The best overloaded method match for UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator) has some invalid arguments

2: Assets/Scripts/GoldPerSec.cs(12,17): error CS1503: Argument #1 cannot convert System.Collections.IEnumerable expression to type `System.Collections.IEnumerator'

 using UnityEngine;
 using System.Collections;
 
 public class GoldPerSec : MonoBehaviour {
 
     public UnityEngine.UI.Text gpsDisplay;
     public Click click;
     public ItemManager[] items;
 
     // Use this for initialization
     void Start () {
         StartCoroutine(AutoTick());
     }
     
     // Update is called once per frame
     void Update () {
         gpsDisplay.text = GetGoldPerSec() + " gold/sec";
         
     }
 
     public int GetGoldPerSec(){
         int tick = 0;
         foreach(ItemManager item in items){
             tick += item.count * item.tickValue;
         }
         return tick;
     }
 
     public void AutoGoldPerSec(){
         click.gold += GetGoldPerSec();
     }
 
     IEnumerable AutoTick(){
         while(true){
             AutoGoldPerSec();
             yield return new WaitForSeconds(1);
         }
     }
 }




Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

  • Sort: 
avatar image
5
Best Answer

Answer by Dave-Carlile · Oct 12, 2015 at 03:39 PM

According to the StartCoroutine documentation, your Coroutine function should be returning IEnumerator, not IEnumerable. The error message is telling you that exact thing - it's trying to convert the IEnumerable that you're returning into an IEnumerator that StartCoroutine expects, and it can't do it because it's not a valid typecast.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image prorockband · Oct 12, 2015 at 03:43 PM 0
Share

Thank you so much, It silly things like this that alway get me.

Follow this Question

Answers Answers and Comments

31 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

IENumerator does not work 0 Answers

Can Unity throw an error when I start a coroutine without StartCoroutine? 0 Answers

Trying to add a delay to an Instantiate in a For Loop 0 Answers

[C#] Coroutine just won't stop! 2 Answers

why the startcoroutine (spawnbigtree()); doesn't work and float don't work 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges