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Question by monsterkane · Apr 22, 2017 at 02:29 PM · webcamtexturevideotexturecall

network webcamtexture share

webcamtexture share

what the woring why not working innetwork what i miss

using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.Rendering; using UnityEngine.Networking; public class CameraController : NetworkBehaviour {

 public WebCamTexture webcamTexture2 = null;
 public WebCamTexture webcamTexture = null;
 public GameObject plane;
 public Color32[] data;
 public NetworkView nView;
 public NetworkView nView2;
 public Material M1;
 public Material M2;
 // Use this for initialization

public void Start() { transform.eulerAngles =new Vector3( 90,180,0); nView = GetComponent();

     //  plane = GameObject.FindWithTag("Player");
     //  photonView.RPC("WebcamStream", PhotonTargets.Others, data, mCamera);
   
         webcamTexture = new WebCamTexture();
      //   gameObject.AddComponent<Renderer>();
         // gameObject.AddComponent<Renderer>().material.mainTexture = webcamTexture;
         GetComponent<MeshRenderer>().materials[0] = M1;
         GetComponent<Renderer>().material.mainTexture = webcamTexture;
         webcamTexture.Play();
         data = new Color32[webcamTexture.width * webcamTexture.height];
     
     //
     if (!isLocalPlayer)
     {
         GetComponent<MeshRenderer>().materials[0] = M2;
         webcamTexture2 = new WebCamTexture();
        GetComponent<Renderer>().material.mainTexture = webcamTexture2;
         webcamTexture2.Play();
         data = new Color32[webcamTexture2.width * webcamTexture2.height];
     }
     }


     // Update is called once per frame
   public  void FixedUpdate()
 {
   if (!isLocalPlayer)
    {

         return;

    }
     if (!isLocalPlayer)
     {
         webcamTexture2.GetPixels32(data);
     }
    
         webcamTexture.GetPixels32(data);
    
     //     webcamTexture.GetPixels32(data);
     //  photonView.RPC("WebcamStream", PhotonTargets.Others, data, mCamera);
 }


 void OnServerInitialized()
 {
     if (isLocalPlayer)
     {
         webcamTexture = new WebCamTexture();
         GetComponent<Renderer>().material.mainTexture = webcamTexture;
         webcamTexture.Play();
         data = new Color32[webcamTexture.width * webcamTexture.height];
     }
     if (!isLocalPlayer)
     {
         webcamTexture2 = new WebCamTexture();
         GetComponent<Renderer>().material.mainTexture = webcamTexture2;
         webcamTexture2.Play();
         data = new Color32[webcamTexture2.width * webcamTexture2.height];

     }
     }


 void OnConnectedToServer()
 {
     
     
     //    photonView.RPC ("WebcamStream", RPCMode.Others, data, mCamera);
     if (isLocalPlayer)
     {
         nView2.RPC("WebcamStream", RPCMode.All, data, webcamTexture);
         nView2.RPC("WebcamStream", RPCMode.Others, data, webcamTexture);

         webcamTexture.Play();
     }
     if (!isLocalPlayer)
     {
         nView.RPC("WebcamStream", RPCMode.All, data, webcamTexture);
         nView.RPC("WebcamStream", RPCMode.Others, data, webcamTexture);
         webcamTexture2.Play();
     }

     }
 [RPC]
 public void WebcamStream(Color32[] data, WebCamTexture webcamTexture)
 {
     if (isLocalPlayer)
     {
         WebCamTexture newwebcamTexture = webcamTexture;
         plane.GetComponent<Renderer>().material.mainTexture = newwebcamTexture;
         Color32[] newdata = data;
         webcamTexture.GetPixels32(newdata);
     }
     if (!isLocalPlayer)
     {
         WebCamTexture newwebcamTexture2 = webcamTexture2;
        GetComponent<Renderer>().material.mainTexture = newwebcamTexture2;
         Color32[] newdata2 = data;
         webcamTexture2.GetPixels32(newdata2);
     }
 }

}

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