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Question by Rembo4Fight · Feb 18, 2018 at 09:41 AM · scripting problemvector2positioning

Put the text on Collectibles position !

Hi, I tried to make it about a week, and nothing helps on my own.

So I'm making a 2D game, where the player collecting collectibles, and I want to make the text appearing on the position where was the collectibles item.

So I added spawnX and spawnY variable to my Collectibles script to know the position of collectible item.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Collectibles : MonoBehaviour {
 
     public int scoreValue;
 
     public bool alreadyScored;
 
     public float spawnX, spawnY;
 
     void Start()
     {
         spawnX = transform.position.x;
         spawnY = transform.position.y;
     }
 
     void OnTriggerEnter2D (Collider2D col) {
         if (col.gameObject.layer == LayerMask.NameToLayer ("Player")) {
 
             if (alreadyScored)
                 return;
             alreadyScored = true;
 
             ScoreManager.score += scoreValue;
             ScoreManager.collected = true;
 
         } else {
             ScoreManager.collected = false;
         }
     }
 }

And created the ScoreManager script, which is collecting all the data.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using TMPro;
 
 public class ScoreManager : MonoBehaviour {
 
     Animator anim;
 
     public static int score;
 
     private float m_smoothScore;
     private float m_smoothScoreVelocity;
     private int m_displayedScore = -1;
 
     TextMeshProUGUI TMPtext;
 
     public static bool collected;
 
     public float min;
     public float max;
     public float t;
 
     void Awake()
     {
         TMPtext = GetComponent<TextMeshProUGUI> ();
         score = 0;
     }
 
     void Start()
     {
         anim = GetComponent<Animator> ();
         collected = false;
     }
 
     void Update () {
         //smooth score animation
         m_smoothScore = Mathf.SmoothDamp(m_smoothScore,(float)score,ref m_smoothScoreVelocity, 0.2f, Mathf.Infinity, Time.deltaTime * 1.2f);
 
         //display the text
         int toDisplay = (int)Mathf.Round(m_smoothScore);
         if (toDisplay != m_displayedScore) 
         {
             m_displayedScore = toDisplay;
             TMPtext.text = toDisplay + " PTS";
         }
 
         if (score > 0) 
         {
             anim.SetBool ("Points", true);
         }
         if (collected == true) {
             t = Time.time;
             TMPtext.fontSize = Mathf.Lerp (min, max, t);
             collected = false;
         } else {
             t = Time.time;
             TMPtext.fontSize = Mathf.Lerp (max, min, t);
         }
     } 
 }

So what exactly I need to make to have the (prefab) text, which will be appearing on the position of the collectible item. I know that collectible item will be destroy, but spawnX and spawnY will send the info about positioning sooner then it will be destroyed.

Thank you if you read this all, I hope this will resolve. :)

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