fade out a gameobject
all the examples I have found are for simple things like colored spheres animating or math lerping the alpha. How about an object with textures? The goal is to fade out an enemy after he has died like you see in many AAA games - rather than just have him suddenly dissappear. My enemy is made up of several "objects" that all have textures. Is there any component I can add to that top node that can be faded out?
ok, I see I can make the ragdoll with transparent diffuse as the texture but how do I fade out the alpha?
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