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Question by DarkSprite · Jan 04, 2012 at 07:16 PM · meshparticleseffectprojector

how would i do this effect

I have been search online for a few days now , i am trying to recreate this sort of effect in unity3d Pro , I want it for the spell area of effect

Effect from Lol

Any ideas ??

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avatar image DaveA · Jan 04, 2012 at 08:51 PM 0
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Which effect, the blue circle or the fireworks?

avatar image DarkSprite · Jan 04, 2012 at 09:14 PM 0
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The blue circle

avatar image by0log1c · Jan 04, 2012 at 10:19 PM 0
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I'd use a projector. Just import the Standard Package: Projector and look at the example, one of them wouldn't need much modification to accomplish this.

avatar image DarkSprite · Jan 05, 2012 at 07:52 AM 0
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I tried that but the effect of the circle got tiled all of the map , i went thought different shader and could not get the above effect

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Answer by kaimelar · Jan 06, 2012 at 05:07 PM

Blue circle can be creating with texture(You must do alfa channel to texture). First created texture and used plane , then i used unlit Transparent shader.(You can use what you want.But shader must support to alfa channel.)alt text

And you can use Spehere Collider to check to range or other way check to Distance (Vector3.Distance)

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avatar image DarkSprite · Jan 08, 2012 at 07:31 PM 0
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cheers for your help

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Answer by kaimelar · Jan 04, 2012 at 08:51 PM

You can create this effect with texture on plane. Using texture must have alfa channel.Material's shader must support alfa channel(ex : Unlit->Texture).

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Answer by benjimazza · Jan 04, 2012 at 09:18 PM

You Have not really explained what you want, do you want it so that the blue circle is like an area to do curtain spells in or do you just want it there for show ???

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avatar image DarkSprite · Jan 05, 2012 at 07:51 AM 0
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Sorry , i want the blue circle to be the area in which you can cast your spell , so would change depending on the spell

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