- Home /
 
 
               Question by 
               rhianleake96 · Apr 18, 2018 at 05:54 PM · 
                positiony-axisx-axis  
              
 
              How to stop a Gameobject moving on the X axis
Im building a game of a similar layout to 'Pong' and i need to stop the Widget on either side of the screen moving on the X-axis, and only the Y. How do I do this? (Code below)
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class ClickDrag : MonoBehaviour {
 private Vector3 screenPoint;
 private Vector3 offset;
 
 void Start () 
 {
     
 }
 
 
 void Update () 
 {
 
 }
 void OnMouseDown()
 {
     screenPoint = Camera.main.WorldToScreenPoint(transform.position);
     offset = transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z));
 }
 void OnMouseDrag()
 {
     Vector3 curScreenPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z);
     Vector3 curPosition = Camera.main.ScreenToWorldPoint(curScreenPoint) + offset;
     transform.position = curPosition;
 }
 
               }
               Comment
              
 
               
              Answer by Kciwsolb · Apr 18, 2018 at 06:08 PM
You can probably just ignore the x value of the mouse position and substitute 0 instead when you create your Vector3.
Your answer