Question by
yuvalsuede · Apr 11, 2016 at 06:17 PM ·
spawnspawningfixedupdatemove an object
How to spawn in precise interval for moving objects
I am creating a "guitar hero" style game. I need to spawn the objects in the game in accurate intervals/distances from each other, while keeping them moving in a fixed speed. Any ideas how to do so? I was thinking about spawning all the objects from start (100-120 objects) and only move their layer in a fixed position, but would it be too many objects on screen and require high performance?
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