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Question by Arcana96 · Jan 13, 2017 at 05:40 PM · scripting problemshaderhighlight

Highlight where the player clicks

Hello, I'm making a game where the player moves by clicking on a point in the world. How do I go about highlighting where the player clicks on the ground?

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Answer by IvovdMarel · Jan 13, 2017 at 06:59 PM

'Highlighting' is a pretty vague term, but if you'd like to instantiate something like a particle system where you clicked (or a light, anything really) you'll need to use Raycast.

 RaycastHit hit;
 if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit, Mathf.Infinity))
 {
       Instantiate(yourPrefab, hit.point, Quaternion.identity);
 }
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avatar image Arcana96 · Jan 15, 2017 at 10:10 PM 0
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Hey, sorry for the vague question. I know how to do something like that. I'm meaning something like you have in a game such a Pillars of Eternity where a glowing green circle appears on the ground. I'm assu$$anonymous$$g I'd need a shader for something like that but I know very little about them.

avatar image James2Games · Jan 16, 2017 at 04:55 AM 1
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@Arcana96 I'm sure Ivovd$$anonymous$$arcel's answer can still apply. What you will need to do is create a sprite with the highlighted texture on it. Then create it at the position that you click.

However another wait to do this is to create a single sprite the first time the player clicks then move it to the desired location the next times that they click. Save instantiate+destroy time.

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