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Question by genaray · May 07, 2017 at 12:20 PM · unity 5networkingmultiplayercommandmethods

Using Transform Component and selfmade interface in an Network Command ?

Hello there !

I want to use a custom interface and a Transform Component in my network command ... but the error says this : "UNetWeaver error: Command function [WeaponUtilites:Cmd_hit] cannot have abstract parameters"

Here some pieces of my code :

 public class FireControll : NetworkingBehavior, Hitinterface
 
      void fire() {
     
            if (fireTimer < fireRate || currentBullets <= 0 || isReloading) return;
     
     
            // Calls the command
            weaponUtilites.Cmd_hit(this, shootPoint, range);
     
      }
 
 
     public void onHit(RaycastHit hit)
     {
     
             GameObject bulletHole =  WeaponUtilites.spawnImpactHole(impactHoles, hit);
     
             WeaponUtilites.spawnParticleEffect(hitParticles, hit);
     
             HealthController.isDamageable(hit, damage, bulletHole);
     
     }
 }

//--------------------------------------------------------------------------------------------//

 public class WeaponUtilites : NetworkBehaviour{
 
     [Command]
     public void Cmd_hit(HitInterface hitInterace, Transform shootPoint, float range) {
 
         RaycastHit hit;
 
         if (Physics.Raycast(shootPoint.position, shootPoint.transform.forward, out hit, range)) {

             // Calling the interface method !
             hitInterace.onHit(hit);
 
         }
 
     }

 }

//--------------------------------------------------------------------------------------------//

 public interface HitInterface
 {
 
     void onHit(RaycastHit hit);
 
 }


So i personally thought this is the way to do this... until i noticed that it isnt working because im using abstact parameters... Command methods only accept float int and bool.... Is there an other way to get Command methods working with a custom interface and a Transform Component ?

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