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Question by romT · Apr 21, 2017 at 12:59 PM · gameobjecttagscolor change

How to change the alpha of every GameObject with the same Tag ?

Hi, I have a problem with my script. Visual told me there is an error in the FOREACH. But i don't understand.

I want to make every GameObject with the tag "AR-Obj" translucide by changing the alpha of their own material. The alpha will be a public variable that we must change when we want before the game. For that i use the "FindGameObjectsWithTag" to create a List of thoose GameObjects.

 public class AR_Renderer : MonoBehaviour {
 
     public GameObject[] Ar_Obj_Tags;
 
     void Start()
     {
         if (Ar_Obj_Tags == null)
         {
             Ar_Obj_Tags = GameObject.FindGameObjectsWithTag("AR_Obj");
         }
 
         foreach (GameObject Ar_Obj_Tag in Ar_Obj_Tags)
         {
             Renderer r = Ar_Obj_Tag.GetComponent<Renderer>();
             Ar_Obj_Tag.r.material.color.a = 0;
         }
     }
 }

Any help please ?

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Answer by Landern · Apr 21, 2017 at 01:20 PM

On line: 15.

You are iterating through each item/element in your Ar_Obj_Tags array. On line 15 after finding the Renderer that you called "r", you try and gain access to a member of Ar_Obj_Tag which is a GameObject which doesn't have a definition for a variable called "r". Also the type Color is a struct and so you can't directly modify Color

Change the foreach to:

     foreach (GameObject Ar_Obj_Tag in Ar_Obj_Tags)
     {
         Renderer r = Ar_Obj_Tag.GetComponent<Renderer>();
         Color newColor = r.material.color;

         newColor.a = 0;

         r.material.color = newColor;
     }

and remove the Ar_Obj_Tag. from the beginning.

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avatar image romT · Apr 21, 2017 at 02:14 PM 0
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Thank you, I understand better.

I have no more error but when the game is running, the array AR_Obj_Tags stays empty. I have checked and my GameObject has weel the tag "AR_Obj". I thought that the following part of my code fills automatically the array Ar_Obj_Tags :

    Ar_Obj_Tags = GameObject.FindGameObjectsWithTag("AR_Obj");

Like it's explained here : https://docs.unity3d.com/ScriptReference/GameObject.FindGameObjectsWithTag.html

EDIT :

The following code works well, sorry.

   public GameObject[] Ar_Obj_Tags;
     public float alpha = 0.0f;
 
     void Start()
     {
             Ar_Obj_Tags = GameObject.FindGameObjectsWithTag("AR_Obj");
 
         foreach (GameObject Ar_Obj_Tag in Ar_Obj_Tags)
         {
             Renderer r = Ar_Obj_Tag.GetComponent<Renderer>();
             Color Aph = r.material.color;
 
             Aph.a = alpha;
 
             r.material.color = Aph;         
         }

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