Question by
Noah_Zuo · Apr 21, 2017 at 04:34 PM ·
shadershader programmingbones
How to get the bone transform matrix in the vertex shader?
It seems that the vertex position stores the final position after bone transform.
But I've already stored the vertice position in the vertex color.
As a result, I want to get this transform in vertx shader.
Is there anyway to do this?
Thanks.
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