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Question by NovaDrox · Apr 21, 2017 at 01:11 AM · guiforeachgui-buttonnumbers

How to make each button load a different number with out cycling

I have this foreach loop going through OnGUI and create a button for each of my colors I have for my cube to change to. As for right now, it just cycles through 0-4 , but I want to be able to click a button and have it change to that color without cycling through the numbers.

Update: I tried out a for loop in the OnGUI area and it works up to a point. It does work, but it just sets the ColorID at 4 and the value won't change afterwards. How can I make it so when I click one of the 5 buttons it changes to that int. Example, I press button 1 and it changes the ColorID to 1

 private void OnGUI()
 {
     float Offset = 0;

     foreach (Material M in ColorMaterial)
     {
         if(GUI.Button (new Rect(10, 40 + Offset, 200, 50), M.name))
         {
             for (int i = 0; i < ColorMaterial.Length; i++)
             {
                 ColorID = i;

                 if (M.name.Equals("Color_" + ColorID))
                 {
                     rend.sharedMaterial = M;
                 }
             }
         }

         Offset += 100;
     }
 }
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Answer by bobisgod234 · Apr 21, 2017 at 03:57 AM

Change the foreach loop to a for loop

 for(int j = 0; j < ColorMaterial.length; j++)
 

replace instances of M with

 ColorMaterial[j]

For example,

 if(GUI.Button (new Rect(10, 40 + Offset, 200, 50), M.name))

becomes

 if(GUI.Button (new Rect(10, 40 + Offset, 200, 50), ColorMaterial[j].name))

remove the inner for loop, and just assign j to ColorID

                 ColorID = j;
                 rend.sharedMaterial = ColorMaterial[j];

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avatar image NovaDrox · Apr 21, 2017 at 04:10 AM 0
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Omg, thank you so much! That did the trick for me.

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