How to access the arguments from player input events
Hi, new to unity here. I was messing around with the new input system and noticed you could set up events to trigger based on your action maps using the player inputs component. I even set up one event to run a simple function and everything seems to work. What I can't figure out now is how to access the CallbackContext argument listed here.
It should not be that hard to access, right? I tried everything I could think of but nothing is working and googling it is doing no good. Its probably something obvious to most people but I jus tcant seem to figure it out. Anyway thanks in advance. :)
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