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Question by importguru88 · May 17, 2016 at 09:56 PM · scripting problemuitextscore system

How do I keep two UI text unity3d on the scene

I'm having a problem with my UI text. I have a countdown timer text and Score text . The problem I am having is the zero is not showing up along with the score text . When I click on play the score text shows like this on the scene : Score : . The Score text should be showing this way Score : 0 and their is no errors showing up in the unity console . Here is my script :

using UnityEngine; using System.Collections; using UnityEngine.UI;

public class GameManagerSingleton : MonoBehaviour { public static GameManagerSingleton instance = null;

  public static int score;
  


  private Text text;
  
  void Awake()
  {
      text = GetComponent <Text> ();
      score = 0;
      if (instance != null && instance != this)
          Destroy(gameObject);    // Ensures that there aren't multiple Singletons
 
      instance = this;
  }
  
  void Update()
  {
      text.text = "Score : " + score;
      
  }
 
 
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Answer by $$anonymous$$ · May 18, 2016 at 06:52 AM

I would think that your text isn't updated at all and that your text in the inspector is "Score : ". Could you add a Debug.Log("Score: " + score); in your Update routine to see in the console if the code is actually called.

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Answer by importguru88 · May 18, 2016 at 06:36 PM

I've add the Debug.Log("Score: " + score) in the update function and the number still didn't show up in the scene.

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avatar image $$anonymous$$ · May 19, 2016 at 07:29 AM 0
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Debug.Log is only for debugging and only shows in the console window of Unity. If it doesn't show up there then your code isn't called at all.

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