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               Question by 
               NovaDrox · Apr 20, 2017 at 01:39 AM · 
                prefabprefabsreplaceprefab changing at runtime  
              
 
              How to update a prefab from a copy in the hierarchy
So, I have this basic cube with 2 buttons that change the color of the cube. I also have a prefab of the cube, but I don't know how to update the prefab with the cube in the hierarchy.
{ private GameObject Player;
 private void Start()
 {
     Player = GameObject.Find("Player");
 }
 private void Update()
 {
     Player.transform.Rotate(0, 10 * Time.deltaTime, 0);
     PlayerPrefs.Save();
 }
 public void ColorRed()
 {
     Player.GetComponent<Renderer>().material.color = Color.red;
 }
 public void ColorBlue()
 {
     Player.GetComponent<Renderer>().material.color = Color.blue;
 }
 public void BackToLoad()
 {
     SceneManager.LoadScene(1);
 }
 
              
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