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Question by JungOmul · Nov 20, 2017 at 02:19 PM · c#raycastscripting beginnerraycasthitdistance check

About AI detecting a sound

Hello! I'm trying to make AI detecting a sound. I kinda know how it works. But can't make it on C# Script.

My idea is I use Raycast and if the sound is made, it will caculate the distance between AI and the sound. If the distance is =<10f, the AI will follow the sound.

I'm not use to making script with Raycast and I really need help. Someone Please help me.

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Answer by Hellium · Nov 20, 2017 at 03:58 PM

Why don't you use triggers instead? Put a sphere trigger around the sound source. When the sound is emitted, all the ennemies inside the trigger will be notified.

 // Set up a list to keep track of targets
 public List targets = new List();
  
 // If a new enemy enters the trigger, add it to the list of targets
 void OnTriggerEnter(Collider other){
     if (other.CompareTag("Enemy")) {
         GameObject go = other.gameObject;
         if(!targets.Contains(go)){
             targets.Add(go);
         }
     }
 }
  
 // When an enemy exits the trigger, remove it from the list
 void OnTriggerExit(Collider other){
     if (other.CompareTag("Enemy")) {
       GameObject go = other.gameObject;
       targets.Remove(go);
     }
 }

 public void EmitSound()
 {
         // Play your sound
         // ...

         for( int i = 0 ; i < targets.Count ; ++i)
         {
              targets[i].GetComponent<EnemyScript>().FollowMe( transform ) ;
         }
 }

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avatar image JungOmul · Nov 21, 2017 at 01:59 PM 0
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Thx. But with this idea, the sound will go through the wall.. I don't want the sound to go through the wall.

avatar image Hellium JungOmul · Nov 21, 2017 at 09:07 PM 0
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Then, simply cas a ray inside the loop when sound is emitted to check whether the ennemy is not behind an obstacle before calling the desired function.

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