Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by PunchGoat · Mar 21, 2016 at 01:26 AM · javascriptjumpingdouble jump

My player is double jumping when it should not be able to. I am not sure what is allowing it to do so.

I wrote a script to allow my player to perform a "charged" jump. The longer the space bar is held down the more power is added to the minimum jump. The code is working exactly as it should be, but it's also allowing a double jump. The air jumping is not infinite. It's limited to only one jump, but I still need to remove it. How do I allow the player to jump only when touching the ground?

 var onGround :boolean = false;
 var jumpPressure : float = 0;
 var minJump : float = 5;
 var maxJumpPressure : float = 10;
 var rigid : Rigidbody;
 var maxAngle = 80;
 
 
 function Start () {
 
     rigid = GetComponent.<Rigidbody>();
 }
 
 function Update () {
   
     // If the player is on the ground
     if(onGround == true) {
        
         // If the player presses jump
         if(Input.GetKey("space")){
            
             // Begin building Pressure
             if (jumpPressure < maxJumpPressure){
            
                 jumpPressure += Time.deltaTime * 10;
             }
            
             // Once the pressure is at the max, keep it there
             else {
                
                 jumpPressure = maxJumpPressure;
             }
         }
        
             // If the player isn't pressing jump
         else {
           
             if (jumpPressure > 0) { 
 
                 jumpPressure = jumpPressure + minJump;
                 rigid.velocity = new Vector3 (0, jumpPressure, 0);
                 jumpPressure = 0;
                 onGround = false;
 
             }
 
         }
     }
 }
 
 // Check if the player is on the ground
 function OnCollisionStay (collision : Collision) {
 
     for (var contact : ContactPoint in collision.contacts) {
 
         if (Vector3.Angle(contact.normal, Vector3.up) < maxAngle) {
 
             onGround = true;
         }
     }
 
 }
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Salmjak · Mar 22, 2016 at 04:51 PM 1
Share

OnCollisionStay is probably true for the frame inbetween the actual jump and you setting onGround = false. Try using OnCollisionEnter ins$$anonymous$$d.

avatar image PunchGoat Salmjak · Mar 22, 2016 at 08:23 PM 0
Share

Thanks! That solved it.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Player not double jumping. 0 Answers

player not able to double jump 0 Answers

jumping once if touching the ground js 0 Answers

Jump Script not Working JavaScript 1 Answer

Player jumping issue 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges