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Question by felixmann · Dec 06, 2020 at 05:42 PM · assetsaudioclipresources

How to release an AudioClip addressable?

I would like to release my AudioClip addressable after using it.

To better understand addressables I created a simple test scene:

 private AsyncOperationHandle<AudioClip> _handle;

 private async Task TempAsync()
 {
     _handle = Addressables.LoadAssetAsync<AudioClip>(audioClipPath);
     await _handle.Task;
     // Expected ref count: 1  Actual:  7

     Addressables.Release(_handle);
     // Expected ref count: 0  Actual:  3
 }

Why is the ref count 7 instead of 1 after LoadAssetAsync?

Why is the ref count 3 instead of 0 after Release?

alt text

I am using Unity 2019.2.21f1 Personal and Addressables 1.2.4.

audio-addressable-ref-count.png (89.6 kB)
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Answer by felixmann · Dec 06, 2020 at 06:10 PM

Updating to addressables 1.16.15 resolved the issue. Now after Addressables.Release() I have a ref count of 0 :)

(The ref count after Addressables.LoadAssetAsync() is now 6 instead of the expected 1, but meh.)

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