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Question by santafeast · Oct 26, 2018 at 12:22 PM · webglassetbundle

How to download Assetbundles and put them into a particular folder in WEBGL

Actually i am trying to make asset bundles of my sprites and load them into the server. i have successfully created the asset bundles for WEBGL platform now i want it to be loaded on runtime and to be saved in a particular folder eg., Resources or Streaming Assets. so that i can load a particular sprite just by calling its path

 static void BuildAllAssetBundles()
 {
     string assetBundleDirectory = "Assets/AssetBundles";
     if (!Directory.Exists(assetBundleDirectory))
     {
         Directory.CreateDirectory(assetBundleDirectory);
     }
     BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.None, BuildTarget.WebGL);
 }

this is the code which i used to generate asset bundles

void Start () { StartCoroutine ("LoadAssets"); }

 IEnumerator LoadAssets()
 {
     string uri = Path.Combine(Application.dataPath, "/AssetBundles/" + "model");
     UnityWebRequest request = UnityWebRequestAssetBundle.GetAssetBundle(uri, 0);

     yield return request.SendWebRequest();
     AssetBundle bundle = DownloadHandlerAssetBundle.GetContent(request);

     
 }

}

this is the code which i am using to save these assets into AssetBundles folder... but i am unsuccessfull please give me some correct method for doing this

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Answer by Huwngg1611 · May 17 at 02:32 AM

Hi, Have you solved this problem yet?

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