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Question by UDN_b0c2d563-dadc-47aa-8d28-4d501e887e07 · Apr 19, 2017 at 10:12 AM · unity 5nullreferenceexception

NullReferenceException at line . . .

So i have this code: using UnityEngine;

 public class BuildManager : MonoBehaviour {
 
     public static BuildManager instance;
 
     void Awake()
     {
         if(instance != null){
             Debug.LogError("more than one buildmanager in the scene");
             return;
         }
 
         instance = this;
     }
 
     public GameObject standardTurretPrefab;
     public GameObject missileTurretPrefab;
 
   
     public GameObject turretToBuild;
 
     public GameObject GetTurretBuild()
     {
         return turretToBuild;
     }
     public void SetTurretToBuild(GameObject turret)
     {
         turretToBuild = turret;
     }
 }
 And i get an error in this script :
 using UnityEngine;
 
 
 public class Shop : MonoBehaviour {
     
     BuildManager buildManager;
     void Start()
     {
         buildManager = BuildManager.instance;
     }
     public void PurchaseStandardTurret()
     {
       
         Debug.Log("Standard Turret Purchased");
         buildManager.SetTurretToBuild( buildManager.standardTurretPrefab);
       
     }
     public void PurchaseMissileTurret()
     {
         Debug.Log("Missile  Turret Purchased");
         buildManager.SetTurretToBuild(buildManager.missileTurretPrefab);
     }
 }
 

at line buildManager.SetTurretToBuild( buildManager.standardTurretPrefab);.

I am sure i have the prefabs set in the inspector and the scripts attached to where they need to be attached. Can you help me with this or suggest a workaround?

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Answer by Ali-hatem · Apr 19, 2017 at 11:42 AM

 void Awake () {
         if (instance == null) {
             DontDestroyOnLoad (this.gameObject);
             instance = this;
         }
         else if (instance != this){
             Destroy(gameObject);
         }
     }

and in class shop delete :

 BuildManager buildManager;
  void Start()
  {
      buildManager = BuildManager.instance;
  }

because BuildManager class is a static no need to reference it can bee accessed directly this way :

 BuildManager.instance.SetTurretToBuild( BuildManager.instance.missileTurretPrefab);
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