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Question by takixx · Jul 13, 2018 at 10:30 PM · gravitytransform.positionballpostion

Position Ball

Hello everyone, First of all, my problem is; Now I have a ball and this ball goes back to the starting point again after passing certain coordinates of thought though. I want to stay on the same coordinate without moving the user. The ball will be reset when the ball comes out from the camera field.

It is like this; https://www.youtube.com/watch?v=7-_7G7OZdH0

but I want it to be like that; https://www.youtube.com/watch?v=jttMX8WxLh8&feature=youtu.be

I want to do exactly the same

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avatar image JVene · Jul 13, 2018 at 11:23 PM 0
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Second link is probably incorrect - not working.

avatar image takixx JVene · Jul 13, 2018 at 11:38 PM 0
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Fixed link

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Answer by Jehy · Jul 14, 2018 at 04:48 AM

Currently your ball is permanently falling and increasing its velocity. When you respawn it at the starting point, you need to remove all velocity as well.

To achieve the behavior of the second video you will need to:

  1. Zero the velocity after respawn

  2. Eliminate movement until user input is complete


There are many ways to achieve this in Unity. Off the top of my head...

Use a state based approach in script.

Alternatively Use RigidBody constraints.

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avatar image takixx · Jul 14, 2018 at 10:31 AM 0
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Can you remotely help me, like TeamViewer

avatar image takixx · Jul 14, 2018 at 05:47 PM 0
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the user can see how violent the ball is going to stretch the ball, then pull the ball with the arrow and the intensity of the stretching is how I can do it

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Answer by takixx · Jul 15, 2018 at 04:37 PM

hey can you help ?

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