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Question by jvramiro2 · Sep 22, 2018 at 04:41 PM · c#touchtouch controls

C# Detect Touch without delay

Hey, i'm using this code to check Right and Left clicks:

          if(Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began){
             Touch touch = Input.GetTouch(0);
             if (touch.phase == TouchPhase.Began){
                 if (touch.position.x > (Screen.width/2)){
                     rigidbody2D.AddForce (Vector2.up*300);
                     rigidbody2D.AddForce (Vector2.right*150);
                     rigidbody2D.velocity = new Vector2(0.0f,0.5f);
                     transform.rotation = Quaternion.Euler(0,0,0);
                 }
                 if (touch.position.x <= (Screen.width/2)){
                     rigidbody2D.AddForce (Vector2.up*300);
                     rigidbody2D.AddForce (Vector2.right*-150);
                     rigidbody2D.velocity = new Vector2(0.0f,0.5f);
                     transform.rotation = Quaternion.Euler(0,180,0);
                 }
             }
         }

But when it detects a touch it has a delay to check the next touch, in my project I need to remove this delay so that the person can touch the right and quickly after touching the left.

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Answer by OtunGroup · Sep 24, 2018 at 01:21 AM

Hi, this script is so baffling. You've tested for TouchPhase.Began twice, and repeated multiple lines of code unnecessarily as well.


I don't know if this works. Feel free to try it.

         if (Input.touchCount > 0 && Input.GetTouch(Input.touchCount - 1).phase == TouchPhase.Began)
         {
             Touch t = Input.GetTouch(Input.touchCount - 1);
             bool leftOrRight = t.position.x > Screen.width / 2;
 
             rigidbody2D.AddForce(Vector2.up * 300);
             rigidbody2D.AddForce(Vector2.right * leftOrRight ? 150 : -150);
             rigidbody2D.velocity = new Vector2(0.0f, 0.5f);
             transform.rotation = Quaternion.Euler(0, leftOrRight ? 0 : 180, 0);
         }



Hope this helps or at least points you in the right direction. -Greg

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avatar image jvramiro2 · Sep 28, 2018 at 02:22 PM 0
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Sorry, I have not yet learned to touch Touch and am very confused about it. I used the code and the following errors appeared:

-Operator '*' cannot be applied to operands of type 'UnityEngine.Vector2' and 'bool'

-The best overloades method match for 'UnityEngine.RigidBody2D.AddForce(Unity.Engine.Vector2)' has some invalid arguments

-Argument #1' cannot convert object' expression to type `UnityEngine.Vector2'

-The left-hand side of an assignment must be a variable, a property or an indexer

Can you solve it?

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