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1
Question by Vaell · Apr 18, 2017 at 02:55 PM · timertimer countdown

I want to stop timer when "time left" reach to zero. Any ideas ?

using UnityEngine; using UnityEngine.UI; using System.Collections;

public class CountDown : MonoBehaviour

{ public float timeLeft = 10;

 public Text text;
 public GameObject resultsPanel;
 public GameObject[] panels;
 private int numberOfCorrectAnswers;
 public Text resultsText;
 
  
 

 void Update()
 {
     timeLeft -= Time.deltaTime;
     text.text = "Time Left:" + Mathf.Round(timeLeft);
     


     if (timeLeft < 0)
     {
         foreach (GameObject p in panels)
         {
             p.SetActive(false);
         }
         resultsPanel.SetActive(true);
         
         displayResults();
         
     }
 }
   
   
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Answer by Cuttlas-U · Apr 18, 2017 at 04:00 PM

hi; change it to this :

 if (timeLeft  >= 0) 
  timeLeft -= Time.deltaTime;
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avatar image Vaell · Apr 18, 2017 at 06:00 PM 0
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Hey ,that worked, thanks! Also want to stop timer at that number when "resultsPanel.SetActive" part gets true. I mean when every game object gets false, if there is time left , I want to stop timer at that point. Just tried some but did not worked...

avatar image Cuttlas-U Vaell · Apr 18, 2017 at 06:08 PM 0
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hi again; create a boolian first;

 public bool TimerWork = true;

then after " resultsPanel.SetActive(true);" write this :

 TimerWork  = false;

then change this lane like this :

      if (timeLeft  >= 0 && TimerWork == true) 
       timeLeft -= Time.deltaTime;


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