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Question by danmoople · Apr 18, 2017 at 01:19 PM · unity 5scripting problemunityeditorunity 4.6

Why IF doesn't work with Instantiate?

I created a scene when a random integer is generated then it chooses random object and should spawn it. But it doesn't happen. Why? If I delete if-statement - it works well. using UnityEngine; using System.Collections;

 public class SpawnLeftEnvironment : MonoBehaviour {
 
     public GameObject environment1;
     public GameObject environment2;
     public GameObject environment3;
     public GameObject environment4;
 
     private float counter = 23.5f;
     private float startX1 = 6.53f;
     private float startX2 = 37.61f;
 
     void Start () {
         InvokeRepeating("SpawnLeftEnv", 0.0f, 1.0f);
     }
 
     void SpawnLeftEnv(){
 
         int randomInteger = Random.Range(0,3);
         
         if(randomInteger == 3){
             Instantiate(environment3, new Vector3(startX1 + counter, 21.42f, -6.92f), Quaternion.Euler(0,0,0));
         }
 
         else if(randomInteger == 4){
             Instantiate(environment4, new Vector3(startX2 + counter, 21.34f, -6.85f), Quaternion.Euler(0,0,0));
         }
         
         counter += 23.5f;
     }
     
     void Update () {
     
     }
 }
 
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Answer by tanoshimi · Apr 18, 2017 at 01:21 PM

 int randomInteger = Random.Range(0,3);

generates a number that is either 0, 1, or 2.

So, neither

 if(randomInteger == 3)

or

 if(randomInteger == 4)

will ever be true...

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