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Question by Brandoboy · Apr 24, 2017 at 08:31 PM · c#2dmousemouseposition

Can't get a gameObject to follow my mouse

okay so I have a abject (called 'Paddle') that I want to always follow my mouse, but only on the x coordinate. So far ive tried multiple things and none of them work. The paddle will follow my mouse, but its all messed up because it only starts following my mouse after a certain distance.

Here is my code: using UnityEngine; using System.Collections;

 public class Paddle : MonoBehaviour {
 
     // Use this for initialization
     void Start ()
     {
         
     }
     
     // Update is called once per frame
     void Update ()
     {
 
         print(Screen.width + "Screen Width");
         print(Input.mousePosition.x + "Mouse Pos");
 
         Vector3 paddlePos = new Vector3(0f, this.transform.position.y, 0f);
 
         float mousePosInBlocks = Input.mousePosition.x / Screen.width * 41;
 
         paddlePos.x = Mathf.Clamp(mousePosInBlocks, -9.5f, 9.5f);
 
         this.transform.position = paddlePos;
         
     }
 }
 
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