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Question by Christo_deWit · Oct 25, 2018 at 07:56 PM · touch controlstouchscreen

Unity Touch Input

Hi everyone

Basically I want my player object to rotate around an axis, I have been able to do this with input.GetHorizontal but now I want to make this work with touch controls. Below is the code but it has not been able to work and I cant figure it out. Please help.

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement;

public class Player : MonoBehaviour {

 public float moveSpeed = 600f;

 float movement = 0f;


 // Update is called once per frame
 void Update ()
 {
     if (Input.touchCount > 0)
     {
         movement = Input.GetTouch(0);

         if(movement.phase == TouchPhase.Began)
         {
             if (touch.position.x < Screen.width / 2)
                 transform.RotateAround(Vector3.zero, Vector3.forward, movement * Time.fixedDeltaTime);
             if (touch.position.x > Screen.width / 2)
                 transform.RotateAround(Vector3.zero, Vector3.forward, movement * Time.fixedDeltaTime * -moveSpeed);
         }
     }
    
 }

 private void FixedUpdate()
 {
     transform.RotateAround(Vector3.zero, Vector3.forward, movement * Time.fixedDeltaTime * -moveSpeed);
 }

 private void OnTriggerEnter2D(Collider2D collision) {
     SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
 }

}

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