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Art is Blurry after Build
This started with my most recent build and I don't know why its happening. Everything is slightly blurry now every time I build it. Every scene, not just one. If I go back to an old build, everything is fine. I don't understand what could have caused this and it all looks fine in Unity. Perhaps I bumped a setting? Heres a picture to help:
http://i.imgur.com/MGQXKT7.png
Im using Default settings I believe... here is what i'm using for build settings:
Android Don't Override Texture
Compression, other checkboxes not checked
Minimum API Level 2.3.1
Gingerbread Level 9 Graphics Level:
Automatic Device Filter: FAT
Rendering Path Forward
Multithreaded Rendering Off
Static Batching On
Dynamic Batching On
GPU Skinning Off
Let me know if more information is needed! Thanks!
Is that 2d or 3d? Do you have mipmapping turned on for the image(s)?
Answer by digzou · Jul 06, 2015 at 10:53 AM
In the sprite editor , uncheck generate mipmaps. set max size to 1024 and format to compressed.
Answer by WorpeX · Jul 06, 2015 at 11:43 AM
hm, unchecking generate mipmaps seems to have solved it! Not sure why it was working before and randomly stopped. Thanks for the help!
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