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Question by WorpeX · Jul 06, 2015 at 03:47 AM · build settings

Art is Blurry after Build

This started with my most recent build and I don't know why its happening. Everything is slightly blurry now every time I build it. Every scene, not just one. If I go back to an old build, everything is fine. I don't understand what could have caused this and it all looks fine in Unity. Perhaps I bumped a setting? Heres a picture to help:

http://i.imgur.com/MGQXKT7.png

Im using Default settings I believe... here is what i'm using for build settings:

  • Android Don't Override Texture

  • Compression, other checkboxes not checked

  • Minimum API Level 2.3.1

  • Gingerbread Level 9 Graphics Level:

  • Automatic Device Filter: FAT

  • Rendering Path Forward

  • Multithreaded Rendering Off

  • Static Batching On

  • Dynamic Batching On

  • GPU Skinning Off

Let me know if more information is needed! Thanks!

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avatar image NoseKills · Jul 06, 2015 at 05:39 AM 0
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Is that 2d or 3d? Do you have mipmapping turned on for the image(s)?

avatar image WorpeX · Jul 06, 2015 at 10:33 AM 0
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Yes mipmapping is turned on and its 2D

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Answer by digzou · Jul 06, 2015 at 10:53 AM

In the sprite editor , uncheck generate mipmaps. set max size to 1024 and format to compressed.

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Answer by WorpeX · Jul 06, 2015 at 11:43 AM

hm, unchecking generate mipmaps seems to have solved it! Not sure why it was working before and randomly stopped. Thanks for the help!

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avatar image digzou · Jul 06, 2015 at 12:10 PM 0
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changed to answer. please approve it. :)

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