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Build/packing specified assets?
For example, in my Unity project I may have "sdk1.jar", "sdk2.jar", "sdk3.jar"...that SDKs customized for different online market, let's say sdk1.jar is for Google Play, sdk2.jar is for another market. So I need each of apks contains a specific SDK, let's say "game_googleplay.apk" contains "sdk1.jar", "game_tstore.apk" contains "sdk2.jar", etc. However, all of the apks are sharing with the same game core.
I'm not familiar with Eclipse but in Xcode I could create several Targets that has different settings and specify the compile sources.
So my question is, can I packing/build specified assets without remove the unneeded files in project in Unity?
Don't worry, Unity when build the AP$$anonymous$$, will automatically include the needed files.
hmmm....no, I don't think that works for packing plugins. I think Unity will include all the files under Assets/Plugins/Android and Assets/Plugins/iOS. No matter if it's needed.
I don't know, as all apk I build was without plugins, so the only thing you can do is to wait for more experienced developer. Good luck!