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How to Track Unity Analytics in Custom Plugin Without Forcing Dependency on Integrators?
I want to create Unity plugins for everyone. I have a couple libraries in mind that I hope will help the Unity game development community. I am almost done with something really cool, but I am struggling with figuring out how do I track analytics without forcing dependencies on Integrators?
If I add Unity Analytics to track Integrator interactions with my plugin, it seems there are conflicts. I see these issues.
(1) When my plugin is added in a project by Integrator, Unity Analytics will take up the configuration of that Integrator's login credentials. And I won't get any events in my Unity Analytics console.
(2) I have to physically distribute the necessary files for Unity Analytics (or ask Integrators to activate Unity Analytics on their end from Unity Editor).
Please correct me if I am wrong. I am trying to figure out if this can be avoided. My other concern is that if I add Unity Analytics to my plugin, and the Integrator also is using Unity Analytics, will that cause conflicts?
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