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This question was closed Nov 07, 2014 at 06:32 AM by robertbu for the following reason:

Design/discussion question

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Question by Evil_Weevil · Nov 07, 2014 at 06:32 AM · terraindeformation

Realm-time terrain deformation and re-creation

http://coub.com/view/3xcti this is Perimeter, a very decent Russian game with a great terrain deformation tool

as you can see the 'edgy' terrain is getting even as the robots work on it/then it can get rough again after some explosions hit it

could you suggest any useful examples of how to achieve something similar?

What I actually need is two layers of ground. The first one, rough, as in the example. The second one, even, which is under it. After a grenades explosion there has to be a whole in the first layer which will show the second one. Thanks in advance

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avatar image AlwaysSunny · Nov 06, 2014 at 10:55 PM 2
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Sure, you can achieve something similar to that using Unity's terrain system. I'm sure there are already lengthy explanations elsewhere, though. Google is your friend. This isn't really the place to discuss such a topic in the necessary detail. But yes, TerrainData can be edited in real time to achieve the effect you describe. It won't take long to get a prototype, but it'll take some intensive effort to make it as robust and optimized as it can/should be.

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