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Question by
snowwolf866 · Mar 23, 2021 at 02:31 AM ·
collisionterrainrealtime
Terrain collision detection with another collider - single vertex of heightmap doesn't collide!
Hello! I'm trying to achieve realtime digging with Terrain component. To check, if there is some terrain left to dig I use Mesh collider. But I also tried:
Box collider (to increase performance)
Physic.OverlapBox
OnTriggerStay etc.
Everything works fine, but the collision detection is inaccurate, it does not detect a few vertecies (screenshot 1). My question is: Is there a way to increase the detection of Terrain Collider? I played with some values in Project Settings in Physics, but to be honest I didnt understood many of these options.
przechwytywanie.png
(330.2 kB)
przechwytywanie1.png
(382.5 kB)
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