enabling item after the other one is disabled and so on?
how would a script look like that allows me to disable an item once i enter the trigger of it, and when i enter the trigger, another item enables itself and so on?
example;
cube1 disables and cube2 enables, cube2 disables and cube3 enables, cube3 disables and cube4 enables, and so
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220613002406im_/https://answers.unity.com/themes/thub/images/avi.jpg)