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Question by genji0667 · Jun 09, 2020 at 08:53 PM · prefabfpsshooting

Prefab Shooting

Hi! I made an FPS Game with Prefab shooting, but I got this issue where the bullet bounces the player into the sky. I know why this happens, It's because it has a Collider. My issue though is I need that collider. If it's important, here's my Shooting and Bullet Damage Code Shooting: using System.Collections; using UnityEngine;

 public class Gun : MonoBehaviour
 {
     public Rigidbody projectile;
  
     public float speed = 20;
  
  
  
     // Use this for initialization
     void Start () {
    
     }
    
     // Update is called once per frame
     void Update () {
  
         if (Input.GetButtonDown("fire1"))
         {
             Rigidbody instantiatedProjectile = Instantiate(projectile, transform.position, transform.rotation) as Rigidbody;
  
             instantiatedProjectile.velocity = transform.TransformDirection(new Vector3(0, 0,speed));
  
         }
     }
 }

Bullet Damage:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class BulletDamage : MonoBehaviour
 {
    public int damageAmount = 10;
  
      public void OnCollisionEnter(Collision col)
      {
          if(col.rigidbody)
          {
              col.rigidbody.GetComponent<PlayerHealth>().TakeDamage(damageAmount);
          }
      }
 }

Any help is greatly appreciated.

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