Question by 
               EmilBroenning · Apr 05 at 08:52 PM · 
                animationparametersblend tree  
              
 
              Animating Through Blend Tree - Method not implemented?
Hi. I have a script attached to my Player character. The script animates my Player when a certain float is reached through the Blend Tree. It used to work as intended, then I clicked something, tried to fix it, saved too many times and now I'm stuck.
Here's the code:
 public Animator playerAnimator;
 
     public void Update()
         {
              if (Input.GetKey(KeyCode.LeftShift))
              {
                  Debug.Log("left shift presseed");
                  playerAnimator.SetFloat("SpeedBlend", 1f);
              }
         }
 
 
The debug logger works fine, too. Why can't I access the Animator Parameters? What am I missing?
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koobas.hobune.stream 
                       
               
 
			 
                