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This question was closed Apr 16, 2017 at 03:22 PM by Febre for the following reason:

The question is answered, right answer was accepted

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Question by Febre · Apr 16, 2017 at 02:16 PM · c#unity 5serializablefilestream

EndOfStreamException: Failed to read past end of stream.

I cant seem to find the problem. Have been searching for an answer on google with no luck. Any help would be appreciated. See code below.

  public class PlayerData : MonoBehaviour {
     
         public static List<GameObject> objectList = new List<GameObject>();
         public GameObject plank;
     
         void Start(){
             LoadObjects();
         }
     
         public void SaveObjects(){
             BinaryFormatter bf = new BinaryFormatter ();
             FileStream file = File.Open (Application.persistentDataPath + "/Objects.dat", FileMode.Create);
     
             ObjectsClass data = new ObjectsClass ();
             data.ObjectList = objectList;
     
             bf.Serialize (file, data);
             file.Close();
         }
     
         public void LoadObjects(){
             if (File.Exists (Application.persistentDataPath + "/Objects.dat")) {
                 BinaryFormatter bf = new BinaryFormatter ();
                 FileStream file = File.Open (Application.persistentDataPath + "/Objects.dat", FileMode.Open);
                 ObjectsClass data = (ObjectsClass)bf.Deserialize (file);
                 file.Close ();
     
                 objectList = data.ObjectList;
     
             } else {
                 objectList.Add (plank);
             }
         }
     }
     
     [Serializable]
     class ObjectsClass {
         public List<GameObject> ObjectList;
     }

 

EDIT: The problem was that GameObjects are not serializable.

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