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Question by Epilol · Dec 21, 2015 at 04:30 PM · buildbuild-errorstandalone

weird errors and warnings after build

Hello, after I build my game I receive a LOT of warnings and some errors and I was wondering why this is happening. The game works, still I find this annoying.

The build is standalone for mac (But this happens with webplayer too)

1- First of all when I build in the editor (and not in the game itself) I have 999 warnings like this:

Failed to add the asset file size for GI/level5/79/7904ea9f796dc8f4aa39dd4394b5c13e.ecm UnityEditor.HostView:OnGUI()

2- Then, each time I send an http request with the www class I get 2 of this warning in the editor:

Sending message header failed

This is also really weird because the error doesn't happen in the development console or in the logs, but in the editor. I mean if I perform an http request in the build, the error is showed in the editor. Just weird!

3- I have 4 of these runtime errors (which don't stop the game or create any weird behaviour) in the development console and in the Player.log

A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 496 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

(Filename: /Users/builduser/buildslave/unity/build/Runtime/Serialize/SerializedFile.cpp Line: 1652) 4- Finally in the Player.log file, but not in the development console I get this error (also this one doesn't create any problem)

The referenced script on this Behaviour is missing!

(Filename: /Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1649) Thanks a lot for your help

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