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Question by modernator24 · Apr 16, 2017 at 09:25 AM · buttonbutton trigger eventsonclicklistener

Setting button.onClick.AddListener saids: InvalidCastException: Cannot cast from source type to destination type.

I'm trying to make something common static class with js named MessageBox. I'm just gonna want to passing a function(callback) as second parameter and attach it into button.onClick.AddListener.

This is the code:

 import UnityEngine.UI;
 
 public static class MessageBox extends MonoBehaviour {
     private var ui: GameObject = GameObject.Find('UI');
     private var messageBox: GameObject = ui.transform.GetChild(0).gameObject;
     private var messageBoxText: GameObject = messageBox.transform.GetChild(0).gameObject;
     private var messageBoxOk: GameObject = messageBox.transform.GetChild(1).gameObject;
 
     public function Show(text: String, onClickHandler: Function) {
         messageBox.SetActive(true);
         messageBoxText.GetComponent.<Text>().text = text;
         messageBoxOk.GetComponent.<Button>().onClick.AddListener(onClickHandler);
     }
 }

As you can see, variable onClickHandler is a function, and it's used for AddListener on button to catch click event.

This is the code where execute MessageBox.Show:

 function Update() {
     if(Input.GetKeyDown('space')) {
         MessageBox.Show('Helloworld', function() {
             Debug.Log('Pressed OK');
         });
     }
 }

I'm passing seconds parameter as function, and it just print some text on the console. But when it runs, it fails with this error message:

 InvalidCastException: Cannot cast from source type to destination type.
 MessageBox.Show (System.String text, ICallable onClickHandler) (at Assets/Scripts/Global/MessageBox.js:12)
 Player.Update () (at Assets/Scripts/Player.js:15)

If I add a function inside of MessageBox class and using on button.onClick.AddListener, it's working without any error. Error is only occurs when I passing a function from another script, Player.js as above simple script that checks space pressed and show MessageBox.

I tried everything I can, not using anonymous function, removing type on onClickHandler to accept any kind of data nothing seems to be work.

I think the syntax is right, but why it doesn't work?

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Best Answer

Answer by modernator24 · Apr 16, 2017 at 11:24 AM

I solved this with specify as function():void, not Function. I'm quite confusing about data types in Unity JavaScript, I have to read the documentation.

Anyway if someone faced same problem of this, this is the code what am I did:

 public function Show(text: String, onClickHandler: function():void) {
     messageBox.SetActive(true);
     messageBoxText.GetComponent.<Text>().text = text;
     messageBoxOk.GetComponent.<Button>().onClick.AddListener(onClickHandler);
 }

And this is caller:

 MessageBox.Show('Helloworld', function() {
     console.log('Pressed OK');
 });
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