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Question by undead504 · Jun 27, 2016 at 12:17 AM · collisiongameobjectcollidertriggerdestroy

How to Destroy A GameObject when it enters any Triggers

 Hello There i need a GameObject Called Bullet to Destroy on Enter of any Trigger here is what i got so far


 #pragma strict
 var Bullets : GameObject;
 var Trg : GameObject;
 
 
 function OnTriggerEnter (Trg : Collider) {
     
    Destroy(Bullets.gameObject);
 }
 
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Answer by nirto_pineapplez · Jun 27, 2016 at 01:47 PM

make a java script file and copy and paste this in to it:

  #pragma strict
     
     function OnTriggerEnter (other : Collider)
     {
         if(other.tag == "Collider")
         {
         Destroy(gameObject);

     }
 }

and then place the script onto the bullet and make the collider on the bullet a trigger. hope this helps.

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avatar image undead504 · Jun 27, 2016 at 02:22 PM 0
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Thanks $$anonymous$$an i Changed Collider to Enemy with the tag on the Object i was shooting at and it works

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Answer by Cherno · Jun 27, 2016 at 12:28 AM

So, the bullet GO needs to be destroyed when it enters any trigger collider?

Then put this script on your Bullet GO:

 function OnTriggerEnter (collider : Collider) {
      Destroy(gameObject);
 }

Note that: 1. The bullet needs a non-trigger collider and a non-cinematic RigidBody. 2. The other GO needs a convex collider with IsTrigger set to true. 3. Both GOs have to be in layers that are set to register collisions (Physics Settings - Collision Matrix) 4. The Bullet GO may not travel through space too fast or collisions won't register reliably (when a GO moves from A to B between two frames but a collider is between it, there won't be any contact between the two). In that case, Search for "bullet registers no collision" or similar, lots of solutions for this problem.

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